![]() (I've gone down as low as 2 grids to load (2 works ok as it load a 2x2 grid of cells) or 1 grid to load in places like downtown but, you can only work on the single cell and don't see anything around it.) (Default is 5 and 5 is required for any landscape editing) This will make the ckit only load a 3x3 grid of cells instead of the normal 5x5 grid, greatly cutting down on load times and increasing performance while working in the render window. When going to work on worldspaces, (If you do not intend on editing landscape) before you even load your mod go to Edit/Preferences/Render window and turn down the "Grids to load" to 3. ![]() ini edits but, more just helpful tips I've figured out to increase Ckit Performance.
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